Next up is the Piloting / Driving Skill Roll Table
1. In TW and BMR, the most visible difference are the following:
A) Inclusion of New Special Cases
Situation: IndustrialMechs trying to avoid critical damage when falling
Modifier: +1/Level Fallen
Situation: Industrial Mechs with ICE power plant Fails PSR
Modifier: 0 (no Additional Modifier)
Situation: Four-legged Mechs with intact legs
Modifier: -2
Situation: Unintentional Charge
Modifier: +3
Situation: Mechs mounts small cockpit
Modifier: +1
B) Expansion of Skidding Movement Table in TW
In BMR, the max modifier is +4 for 11+ hexes moved as for TW, the expansion is 11-17 hexes +4, 18-24 hexes +5 and 25+ hexes +6
Actually this is more realistic as some mechs and vehicles have unbelievable speed.
C) Expansion of Building Movement Table in TW
In BMR, the same thing goes for max modifier for movement in building is +4 for 10+ hexes moved while in TW, the expansion is 10-17 hexes +4, 18-24 hexes +5 and 25+ hexes +6.
In this case, i really do not understand the logic behind it as there are no way a unit would crash through 10 hexes of buildings to enjoy that high a modifier for piloting.
2. Facing after fall table remains the same for both.
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