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Tuesday, November 07, 2006

The difference of TW and BMR (continued)

2. Attack Modifier Table

a) Attacker Movement
Difference for TW are the below inclusion

Prone +2 (not applicable to quad mechs)
Skidding +1

b) Terrain Difference for TW are the below inclusion
Water Depth 1: +1 for shooting out of water / partial cover (see partial cover)
Partial Cover: +1 (BMR was +3) / Use mech hit location table instead of punch table and ignore any hits to legs. Yes I know that partial cover is less exciting than in the BMR, but then one don't get hit in the head that often. So there is a resaonable trade off here.

c) Target Movement Modifier
Difference for TW are the below inclusion
Again the MM for target has been expanded in TW to 10-17 hexes +4 18-24 hexes +5 25+ hexes +6 This makes sense too due to the speed of some units nowadays....dasher has a better chance of surving now

Is struck in swamp -2 entry in BMR is removed for TW

BA unit (only applies to non-infantry attackers) +1 PS: infantry are able to hit BA better, it would seen.
Airborne VTOL unit +1
Airborne aerspace unit at Alttiude 1 (NOE) (attacker in attck/flight path) +1
Airborne aerspace unit at Alttiude 1 (NOE) (attacker not in attck/flight path) +3

d) Weapons Attack Modifier only
Difference for TW are the below inclusion
Attacker
Attacker is Industrial Mech +1
Grounded dropship: -2 Range and Terrain
Each Intervening Hex/Level between Attacker and target (as well as target's hex) in same multi-hex building +1 per hex / level (max +3) PS: in BMR, the modifier is a straight +3, here in TW this makes more sense.

Target
Large Support Vehicle or Grounded Small craft -1

e) Physical Attack Modifier only
Difference for TW are the below inclusion
Target
Large SupportVehicle or Grounded Small Craft -2

Next up are hit location tables / physical attacks.

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