The difference of TW and BMR (continued)
Vehicles
This is one section where there were lots of changes and revamped in TW than BMR since in the Dark Ages, vehicles play a bigger role than mechs (they are too scarce to be risked into combat lightly)
a) For one, there is a large ground support vehicle hit location table inserted in TW. Actually the construction for such units would be covered in Tech Manual most likely. The table is now divided into Front, Rear, Front Side and Rear Side.
b) Normal Vehicle / VTOL Hit Location Table
All Vehicle hit location table is divided into a front, rear and side hit location based on the attack location. A totally revamp of the hit location table seen to make it more realistic as with mech hit location table in TW.
Interesting is the inclusion of side critical on roll of 8 with a roll of 2 and 12 are still considered critical hits.
For old guns, previously in the BMR hit location table, there are some effects on movement and turret direction for locations 3-5 and 11. However, in TW, these effects have been expanded into a motive system damage table that is huge against VTOL and hover craft, as they are +4 and +3 to the roll.
Another important revamp is the Critical Hits table for vehicles, instead of a 1d6 for BMR for all locations, now is 2d6 for TW with a lot more effects and based on four directions of damage (front, rear, side and turret).
Lastly, for VTOLs, there is a new rule for damage to rotor of the VTOL, the actual damage is inflicted is based on dividing the damage value of the weapon by 10 and rounding up.
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