The difference of TW and BMR (continued)
Infantry and Battle Armor
In TW, BA is just treated at a generic level. So there are no updated rules for purifier, cavalier and gnome BA here. Maybe in the Tech Manual, these would be revealed.
Changes for Infantry
Inclusions in TW are the following:
-All infantry platoons have a cargo space occupied for a infantry carrier. This is shown on page 213 for those interested.
-Foot infantry armed with Machine gun, SRMs, LRMs and flamers can only move or fire in the same phase, but not both.
-Mechanized infantry is included in TW where it is spilt into hover, wheeled or tracked.
-There are changes in the maximum weapon damage per platoon table (Pg 216 in TW) where the maximum now is 17 points as compared to BMR of 14 points. However, all damage inflicted must be grouped into 2 points cluster before applying the hit location table.
-Machine guns armed platoons inflicted 1D6 additional damage to any conventional infantry units.
-Damage against infantry units by other units (mechs, vehicles and aerospace) than infantry are also applied differently now. They are treated into non-infantry weapon damage (Pg 216 on TW). This would affect the damage dealt to infantry platoon.
-Infantry in the clear terrain suffers double damage while mechanized infantry would suffer double damage by non infantry attacks and for infantry attacks, they would be to sustain double the damage per trooper.
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