I am doing a new pet project of mine after reading through some old source books.
The project is a review of all Houses military composition from 3025 onwards to 3067 (pre Jihad).
Sourcebooks used:
House Books
Field Manuals
20 year update
Objective Raids
In due respect to the scope of the project, I wanted to do something small first which would be House Liao or Capellan Confederation which is closer to my chinese roots. Hence we would look at House Liao first.
The Capellan Military (As of 3025)
The whole Capellan Military is placed under the aegis of the Ministry of Military. In the Capellan Military, there are three types of unit organizations: Regular Capellan Regiments, mercenary regiments and Warrior Houses Orders.
Units in House Liao are grouped into the following catergories.
1. Line Regiments
They form the standard combat units of the Capellan Confederation Armed Forces (CCAF). Most units report to one commonality or parent organiztion while there are others that are independent in nature. Examples of parent organizations are Capellan Hussars and Northwind Highlanders while independent units are Blackwind Lancers and Preston's Lancers.
2. Home Guard Regiments
They reserve as milita equivalent in specific Capellan Commonalities. They would employ vehicles and infantry in lieu of Battlemech and aerospace fighters. Their mission is to provide the first line of resistance against outside aggression. Though unable to hold up for long against Battlemech regiments, their purpose is to blunt the offensive until reinforcement arrive. In 3025, there are 124 Home Guard Regiments or 363 Battalions.
3. Mercenaries
Due to the nature of warefare in Inner Sphere, mercenaries are a neccessary evil to help pug the forces of each houses. In 3025, there are approximately 11 Regiments, 1 Battalion and 1 Company worth of mercenaries contracted to CCAF.
4. Warrior Houses
What can be said about the CCAF without the Warrior Houses? They are force apart from the rest of the CCAF where the word of the house master reign supreme. There are approximately 8 Warrior Houses (8 Mech Battalions, 8 Infantry Battalions) in CCAF as of 3025.
5. Death Commandoes.
The personal storm troopers of the Chancellor created in 2988. Their equal are DEST, Rabid Foxes or Loki, but the difference is that they want to be known and seen unlike the covert nature of their equivalents.
6. Milita Regiments
Each CC world maintains a milita regiment of 2 battalions to supplement any Home Guard or Line Regiments. Mostly consist of infantry or vehicles though equipped with least advanced equipment.
Capellan Confederation Military TO&E (As of 3025)
Total Strength: 54 Regiments, 2 Battalions and 1 Company
Total Battlemech Strength, 52 Regiments and 1 Company
Line Units with Parent Organization / Commonality
Strength: 34 Regiments
Capellan Hussars
Strength: 3 Regiments
Red Lancers
Protectorate Guards
Blandord's Grenadiers
Northwind Highlanders
Strength: 3 Regiments, 1 Battalion
1st Kearny Highlanders (2 Battalions)
2nd Kearny Highlanders
Marion's Highlanders
McCormack's Fusiliers (2 Battalions)
Chesterton Reserves
Strength: 8 Regiments, 2 Battalions
1st Ariana Fusiliers
2nd Ariana Fusiliers
Ariana Grenadiers (1 Battalion)
1st Chesterton Voltigeurs
2nd Chesterton Voltigeurs
3rd Chesterton Voltigeurs
Hamilton's Highlanders (2 Battalions)
Lothar's Fusiliers
Sung's Cuirassiers
Kingston's Legionnaires (2 Battalions)
Liao Reserves
Strength: 1 Regiment, 2 Battalions
Trimaldi's Secutors
Vincent's Commandos (2 Battalions)
St. Ives Armored Cavalry
Strength: 6 Regiments, 1 Battalion
1st St Ives Lancers
2nd St Ives Lancers
St. Ives Cheveau Legers
Justinia's Cuirassiers (2 Battalions)
Devon's Armored Infantry (2 Battalions)
Stapleton's Iron Hand
Cochraine's Goliaths (1 Battalion)
Shepard's Mounted Fusiliers (2 Battalions)
Confederation Reserve Cavalry
Strength: 4 Regiments, 2 Battalions
1st Confederation Reserve Cavalry
2nd Confederation Reserve Cavalry
3rd Confederation Reserve Cavalry
4th Confederation Reserve Cavalry
5th Confederation Reserve Cavalry (2 Battalions)
Capellan Reserves
Strength: 2 Regiments
Justine's Grenadiers
Stapleton's Grenadiers
Sian Reserves
Strength: 1 Regiment, 1 Battalion
Kamakura's Hussars (2 Battalions)
Ishara 's Grenadiers (2 Battalions)
Sarna Reserves
Strength: 1 Regiment, 1 Battalion
Hurloc's Hussars (2 Battalions)
Freemont's Cuirassiers (2 Battalions)
Tikonov Reserves
Strength: 1 Regiment, 2 Battalions
Kincade's Rangers (2 Battalions)
Kerr's Intruders
Independent Line Units without Parent Organization / Commonality
Strength: 3 Regiments, 2 Battalions
Blackwind Lancers
Preston Lancers
McCrimmon's Light Cavalry
MacGregor's Armored Scouts (2 Battalions)
Mercenary Units
Strength: 11 Regiments, 1 Battalion, 1 Company
McCarron's Armored Cavalry
Strength: 5 Regiments
The Nightriders
Barton's Regiment
The Wild Ones
Leo's Demons
Rob's Renegades
Hampton's Hessens
Strength: 3 Regiments
1st New Hessen Irregulars
2nd New Hessen Irregulars
New Hessen Armored Scouts
15th Dracon (2 Battalions)
4th Tau Ceti Rangers (2 Battalions)
Laurel's Legion (1 Battalion)
Bullard's Armored Cavalry (1 Battalion)
Ambermarle's Highlanders (1 Battalion)
Marshigama's Legionnaires (1 Company)
Rivaldi's Hussars (1 Battalion)
Lockhart's Ironsides (1 Battalion)
St. Cyr's Armored Grenadiers (1 Battalion)
Death Commandos
Strength: 1 Battalion
Warrior Houses
Strength: 5 Regiments, 1 Battalions
Battlemech Strength: 2 Regiments, 2 Battalions
House Imarra (1 Battlemech Battalion, 1 Infantry Battalion)
House Kamata (1 Battlemech Battalion, 1 Infantry Battalion)
House Hiritsu (1 Battlemech Battalion, 1 Infantry Battalion)
House LuSann (1 Battlemech Battalion, 1 Infantry Battalion)
House Daiachi (1 Battlemech Battalion, 1 Infantry Battalion)
House Fujita (1 Battlemech Battalion, 1 Infantry Battalion)
House Matsukai (1 Battlemech Battalion, 1 Infantry Battalion)
House Ijori (1 Battlemech Battalion, 1 Infantry Battalion)
Battletech or War Material Production
Battlemech production is cruical for the survival of every sucession house. In case of House Liao, With only 8 eight factories or sites, their annual production come to a total of 400 battlemechs in theory. In practical, due to the shortage of supplies and raids by rival houses, the production figures may varies.
Key Production Worlds:
Tikonov - Earthwerks Limited
Grand Base - Earthwerks Limited
Capella - Ceres Metals / Rashpur-Owens Inc.
Sarna - Tengo Aerospace
Nanking - Kallon Industries
St Ives - Hidco Interplantery / Ceres Metals / Tengo Aerospace
Sian - Hellespont
Styk - Tao Mechworks
Ares - Bergan Industries / Earthwerks Ltd. / Quiksell Company
Betelgeuse - Aldis Industries
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